Digital Day Camp
For high school students interested in creatively engaging with technology and its potential to shape the world we live in.
Overview
An artist-led program that annually engages Eyebeam alumni as instructors, Digital Day Camp is a six-week summer program introducing young people ages 14-18 to creative coding and digital art practices. Through workshops, participants learn to use various software and hardware tools to create interactive projects. The program culminates in a showcase event where participants present their projects to an audience of peers, family, and community members. Digital Day Camp challenges youth to apply creative thinking strategies across various tools and topics to develop critical, empowering, and long-lasting relationships with technology and their role in it as agents of change.
Pedagogical Approach
Every educational initiative is core to the furtherance of Eyebeam's mission. We believe in the following: Openness: Eyebeam is committed to making complex technologies understandable to the public and to make both programs and artists’ work accessible to diverse audiences.
Invention: Eyebeam encourages participating artists to engage in experimentation and to imagine and realize their aspirations.
Justice: Eyebeam acknowledges that both the art world and technology realm are inequitable environments for marginalized communities and our organization believes all people are deserving of full recognition for their inherent worth and dignity, at all times. Access: To teach fundamental technology concepts by pairing minimal materials with maximum impact.
Digital Day Camp 2017 - Program Highlights
2022 Program: Accessible Smart Cities and the Digital Twin
In 2022, our program focused on the theme of "Accessible Smart Cities and the Digital Twin." The theme explored the intersection of technology and accessibility in urban environments, with a focus on creating inclusive digital experiences. We were excited to hold this program in person at the Andrew Heiskell Braille and Talking Book Library, where we provided a hands-on and accessible learning experience for our students.
“DDC's goal is to provide exposure, training, and experimentation with multi-media tools in an effort to prepare students for the digital age.”
Eyebeam Atelier press release, June 21, 1999
Digital Day Camp 09: Pop Up Party. Photo: Eyebeam Flickr archive
Digital Day Camp 09: Pop Up Party. Photo: Eyebeam Flickr archive
DDC10 Final Event. Photo: Eyebeam Flickr archive
DDC10 Final Event. Photo: Eyebeam Flickr archive
Digital Day Camp: Closing Party. Photo: Eyebeam Flickr archive
Archive
2022 −
Week 01
History of Accessibility by Nihal Erkan
Introduction to Character Design by Diganta Ghorai
Introduction to Smart Cities by Casta Zhu
Week 02
Designing Tactile Graphics by Chancey Fleet and Lauren Race
Introduction to Game Design by Diganta Ghorai
Tactile and Accessible Wayfinding Apps in the Cities by Nihal Erkan
Field Trip The Highline
Week 03
Story Maps by DeLessLin ‘Roo’ Warren
Intro to Indie Game Design by Yanxi Wang
Talking Books Recording Session by James Langton
City & Urban Planning by Andy Choi
Design Computation: Arduino IoT by Casta Zhu
Field trip to Nanotronics
Week 04
Design Thinking With Sensory Data by Thomas Tajo
Intro to 3D Modeling by Diganta Ghorai
Tinkercad Workshop by Adele
Field Trip, Ford Foundation
Clay Modeling by Casta Zhu & Diganta Ghorai
Week 05
Developing Socially Responsible Computing Practices and Speculative Ethical Fiction by Dr. Joslenne Peña
Printing & Prototyping by Casta Zhu
Intro to Braille Printing by Nihal Erkan
Field Trip to ZeroSpace
Preparing For The Exhibition by Adele
Week 06
The final exhibition at the Andrew Heiskell Braille and Talking Book Library
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Why the kids love Digital Day Camp at Eyebeam
Supporters
Eyebeam’s Digital DayCamp is grateful to Capital One Financial Corporation for their leadership support, as well as New York State Council on the Arts and National Endowment for the Arts for their generous contributions. We would also like to acknowledge Rentech and the School of Visual Arts for supplying laptops for this program.